Letters - Sicarius' Travel Letter
- To the Prelate,
B'Lan Temple,
Aspendale half-Elven enclave.
Your honor, I write this to you, having spent most of the night in
a tavern.
Now that you have gotten back up again, allow me to explain. Our travels
have lead us to the predominantly Human village between here and the
city. We are approximately half way through the forest. The forest
is every bit as impressive as you described it. The village is most
unusual, I described to you the system of government here seems to
be a balance of the most powerful local banditry cartels here. The
theological aspect of this town is also similarly arranged. Being
somewhat given to the idea of balance, a complex temple has been erected
to good, 8 shrines dwelling there within. As well, the opposition
have a similar temple on the other side of town. Both are allowed
to exist so long as one side does not overpower the other. An unusual
comprimise but I suppose we should applaud the town leader's egalitarianism.
The townsfolk are pretty much occupied with the festival, I told you
about most of this in my last letter, so I shan't bore you with repetitious
details. The teachers admonition spell was drawn into use a little
earlier, and to good effect for once. We came upon one of the festival
guards being beaten and kicked by a bunch of ruffians. The ruffians
were swiftly dealt with and the guard admonished by his cohorts for
trying to persue a group of criminals into a concealed area. The rescued
guard gave us his festival drink token as a thanks for his life. The
Halfling was ...joyous to say the least. I could hardly blame her,
she has had good luck so far. To illustrate her fortune, while I was
treating the wounds of the fallen guard, Phaedra discovered a sizeable
pouch of silver near one of the ruffians we had dealt with. Incredible
luck really. Between the drink token and the silver discovery, Phaedra's
enthusiasm for the festival became more than we could handle and we
headed off for the aforementioned tavern. Thank you for warning me
about the passion Halflings have for the delights of the senses, it
probably saved me my hands should I have decided to hold her back.
Ilya, the dwarven Klanghdd'n priest you met before I left, decided
to join us later in the afternoon. She did well to track us down through
the festival I thought. She and Phaedra discussed a plate Phaedra
has sold to a merchant earlier in the day. Mara has had her first
(I believe) taste of dwarven ale. Fortunately, she had a few of us
around to make sure she remained upright. She seems to have a most
tolerant stamina for the stuff. I, in accordance with my vows, kept
to drinking water.
Ilya seems to be showing signs of a sense of humor, more than I can
say for Ethne. She attempted to embarrass Phaedra (who by this stage
was rather intoxicated) by drawing a gnomish man from the brothel
next door to tease her with. Thank you again for your education on
Halfling culture, I was quite prepared for Phaedra's reaction, which
was to latch onto the boy and have him drag her back to the brothel.
I freed her of money she didn't need, left the gnome with enough to
make sure she spent the night safely there and headed out of the tavern
with the remainder of the party. It was getting towards dusk and the
meeting with the village's chief Klanghdd'n priest drew near.
There was a brief interlude on the way out, a large group of people
were watching some sort of fight going on. We made our way in to see
what was going on, discovering a well-muscled Dwarf strangling a large
Human in a headlock. The poor man passed out and was carried off to
be revived by some healers off to one side of the tent we were under.
The Dwarf then loudly asked for another contender. Apparently the
game was to last 5 minutes against him in hand-to-hand combat, without
any augmentation of any sort. Ilya's sense of humor popped up again,
loudly suggesting that I should try my hand against the Dwarf. A little
fazed by the idea, I reminded Ilya that we were on the way to speak
with one of her priests. This provided me with an ample opportunity
to get out of there. Apart from a visit to an apothecary for Ilya
and Ethne, the rest of the exit was uneventful.
That of course was until we got to the edge of the festival limits
and were accosted by another guard. Word, apparently, had reached
the ears of the guard's boss and he had a proposition for us. This,
of course, clashed with my and Ilya's meeting with the priest. I suggested
Ethne and Mara approach the town boss while we continued on our way
towards the meeting with the high priest.
The amalgamated temple in this village is really quite a piece of
work. Ilya and I went back and forth from service to service, watching
how they are all performed differently. Unfortunately, I had forgotten
that the B'Lan faith outside our culture tend to perform their services
in the tongue of the Enlightened as distinct from what Elvish we know.
Fortunately, Ilya translated for me, though I knew enough of the reading
that I could have probably translated myself, just from memory. The
Klanghdd'n ceremony was everything you said it was, earnest and a
little staid, all law and order and honour thy claim. In the middle
of the service however, the high priest had some news delivered to
him, he did well to keep his composure by the look of things, but
his delivery was just a little of for the rest of the time. A few
minutes in, he seemed a little more relieved to see us appear at the
front of the congregation.
We were ushered into the high priests chambers, there were more than
a few priests discussing some drama in hushed tones as we entered.
It seems that it was no small matter however. Two priests were found
murdered by the road that leads out of the hills to the east. The
method of murder suggests they were killed ritualistically by bandits.
The high priest informed us that the town currently works well under
the banner of balance, for each power in town, there is an equal and
opposite power. However one of the infernal churches has taken it
upon itself to sieze power by allying with someone or something off
in the eastern foothills. The high priest informed us that the two
priests found dead were his scouts and were ferrying back more information
about the alliance. He asked us to intervene on the meeting, which
was a day or two away and do our best to make sure it, at the very
least, went awry. While Ilya and I felt oursElves capable of such
a feat, our mission is most pressing, and we need to get this information
to the Klanghdd'n High Assembly. At the same time, if we do nothing,
the way home would lead us straight back through this village and
if we do nothing, that could be a deadly concern for us. Needless
to say, we will be disrupting the alliance sometime soon before heading
on our way. For his part, the high priest will be sending word to
the B'Lan cathedral concerning our party's need for secondary shelter
in the city should it arise.
I'll finish this missive with the thought that the hunt begins in
the morning, but not without an interesting side note. Ethne and Mara
were lead to a seculded area of town, and met with 10 masked men,
who claimed to be part of the cartel that runs the town. It seems
that a bandit lord named Lord Lucien resides in the foothills to the
east. He has a desire to own the town for himself and to this end
will be making a pact with some demonic group in the next day or two.
The town overlords wish to pay us to make sure that the alliance never
happens. Whatever means we consider fair will be implemented, but
they do intend to pay us handsomely for the work. Double if 'Lucien's
harrassment is put to a permanent end'. Understanding our haste, Ethne
declined, persuant to checking with the rest of the party. I took
the liberty of assuming Phaedra's acceptance of our decision, word
was given to the town leaders that we would take the assignment.
I must finish here, it is late and I think I will need tonight's meditation.
We spent this evening discussing tactics (you can appreciate my joy
in the matter) and I have no small amount of preparation to do. May
we light the way to B'Lan.
Sicarius D'rex
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